
 The original Sid Meier's Pirates! is one of the famed designer's most  beloved games, which is saying a lot. After all, Meier is responsible  for some of the greatest games ever made, most notably Civilization. Sid  Meier's Pirates!, first published in 1987, is renowned to this day for  its addictive blend of action, strategy, and role-playing. And the good  news is, with this newly released remake, it's clear that Sid hasn't  lost the magic touch. This new Sid Meier's Pirates! is an amazing,  wonderfully lighthearted game that boasts an intoxicating blend of  strategy and action, and as such it's a dire threat to your professional  and personal productivity.
The  Caribbean is brought to life vividly, thanks to the beautiful and  colorful graphics.
In Sid Meier's Pirates!, you play as a pirate out for revenge against  the evil Spanish nobleman who wronged your family. At least, that's your  initial reason for going to sea. The beauty of Sid Meier's Pirates! is  that this open-ended strategy game lets you live the glorious life of a  swashbuckler your own way. You can pursue the career of a privateer, a  treasure hunter, an explorer, or a trader. More often than not, you'll  dabble in all those fields at the same time. You'll sail the Spanish  main, trade broadsides with other ships, engage in dashing swordfights,  search for buried treasure, sneak into hostile towns, and dance with  many a governor's daughter along the way. Your character will age over  time, so your ultimate goal is to amass as much fame and fortune as  possible before you retire, at which point your pirate will go into the  hall of fame and you can start all over again. 
The game's prologue explains how your wealthy merchant family was  imprisoned and how you escaped as a young boy. Now, years later, it's up  to you to save your family, vanquish the evildoers, and get rich along  the way. The first thing you'll do is choose a name for yourself, as  well as a specialty, such as sword fighting (which is useful in duels),  navigation (which makes you sail a bit faster), or wit and charm (which  help your dancing skills). You also select a nation to align yourself  with, which determines which ports are friendly to you, as well as a  time period, which affects the starting balance of power in the  Caribbean. After that, you'll begin in your tiny ship in a great big sea  that's alive with commerce and activity.
Sid Meier's Pirates! is remarkably easy to pick up and play (in fact,  you can practically play the entire game without lifting your right hand  from the numeric keypad on your keyboard), yet that simplicity belies a  considerable amount of strategic depth. Your first stop will be in  port, where you can pick up a letter of marquee from the local governor,  which basically gives you the right to sink any ship not flying that  nation's flag. You can also swing by the tavern to get the latest gossip  (which can reveal useful info, such as the sailing of a treasure ship),  purchase a useful item from the mysterious guy in the corner, or hire a  bunch of scurvy knaves for your crew. After you check in with the  shipwright, who patches up any damage and can upgrade various components  of your ship, you'll visit the local merchant, where you can provision  your ship and purchase or sell trade goods. 
When sailing around the Caribbean, you can go anywhere, though you're  limited by two constraints. The first is food. You can carry only so  much food, and the bigger your crew, the faster your food will  disappear. While this doesn't sound much of a problem, in an age when  sailing voyages took weeks and even months, it becomes an issue quickly.  Thankfully, you can always pull into a friendly port, or hijack a  nearby vessel and commandeer its food. The other constraint is the  morale of your men. Your salty crew members expect a fair share of the  plunder when the voyage is over, and you'll have to keep them happy by  bringing in the income--otherwise they'll start to desert you in droves. 
What makes Sid Meier's Pirates! so compelling, though, is its exquisite  pace. There's just so much for you to do when you're sailing about the  Caribbean, and you're never too far from accomplishing some kind of  goal, whether it's finding the final part of an important treasure map  or chasing down some dastardly nobleman who wronged your family. This  pacing makes it easy to get drawn into the game and even harder to stop  playing--you may well discover yourself looking up from the game and  realizing that you've spent the entire night playing. At the heart of  the game is the sense that it's essentially a series of enjoyable,  fast-paced minigames stitched together. In the span of half an hour, you  can easily wage several ship battles, dance with numerous governors'  daughters, sneak into an enemy port, and dig up a stash of buried  treasure. 
                             
Battles  involve using the wind to maneuver yourself into position and then  unleashing a powerful broadside.
 When your ship engages in battle, the game zooms in on the immediate  patch of ocean (including any nearby landmasses, rocks, and shoals) and  you have to maneuver into position and then fire broadsides at the  enemy. These battles last only a couple of minutes at the most, but  there's a great deal of tactical depth to them, particularly at the  harder difficulty levels. Not only is the enemy more cunning at harder  levels, but you must also factor in the constantly shifting wind, which  affects your ship's maneuverability. Ideally, if you're upwind of an  opponent (which is called "having the weather gauge") you can control  the battle. And to capture a ship, you must use different ammunition,  including medium-range chain shot to destroy sails and rigging and  short-range grape shot to whittle down the opposing ship's crew. That  last one is the most important, because if you try to board a ship,  there's a chance you'll have to fight its captain in a duel, triggering  the sword-fighting minigame. Defeat the captain and you can capture the  ship and sail it into the nearest port, where you can sell it and its  cargo for a profit and then pay a visit to the governor for your reward.  You may also have the opportunity to dance with his daughter, and if  you charm her, she may reward you with a valuable piece of information.  You'll then go out to sea to repeat the cycle all over again.
Perhaps the most difficult minigames involve sword fighting and  dancing, due to the fact that they rely on fast reflexes. (This can be  tough, especially since some strategy fans aren't used to twitch-based  games.) To keep things simple, sword fights are highly scripted in the  sense that they all unfold the same way. During a bar fight, for  instance, if you're winning, you'll always knock your opponent off the  balcony, and if you're losing, he'll always chase you back up the  stairs. Push him back far enough and the barmaid will break a bottle  over his head, knocking him out. The only thing you have to worry about  is timing the right swing at the right moment, and parrying or dodging  his swings. Meanwhile, during a dance, you have to quickly respond to  the dance cues that your partner gives you, or else you'll stumble and  mess up. While both sword fighting and dancing can be difficult at  first, they get much easier once you learn to recognize the patterns.  Plus, you can purchase or acquire special items to make both minigames  easier, such as a superbly balanced sword that lets you swing faster or  dancing slippers that give you more time to react to a cue.  
                             
Charm  a lovely governor's daughter by dancing well and she'll reward you with  something valuable.
 
When you need to infiltrate a hostile port, you'll encounter the  sneaking minigame, which is sort of Pac-Man in reverse. Your goal is to  skulk around the mazelike streets of a town, avoiding the town watch. If  captured, you'll be thrown into jail, where you'll rot for a few months  before they let you go. At the easier difficultly levels, dodging the  guards is incredibly easy, but at the harder levels, it's a lot tougher.  Thankfully, you have a few moves at your disposal, such as the ability  to scale walls, knock out guards from behind, and duck behind bales of  hay to hide. The suspense can be high at times, especially when you  narrowly weave between several guards. 
Then there are the turn-based land battles that occur when you try to  raid an enemy port or face off against the main bad guy at the end of  the rescue-your-family storyline. In these, you have three kinds of  units at your command: officers, sailors, and buccaneers. Officers and  sailors are melee units, while buccaneers are armed with muskets. In  battles, you have to maneuver your units to take advantage of the  terrain and try to destroy or demoralize the enemy. You can flank  enemies or use the jungle as cover. Win the battle, and you will not  only plunder the town, but you'll also have the ability to switch its  allegiance, thus earning you points with a particular faction.  
The Caribbean of Sid Meier's Pirates! is a colorful place, and the game  approaches the subject matter with a light touch. The pirates are  charming rogues who like to sing drinking songs, the stuffy army  officers are bombastic buffoons, and the ladies are all lovely. In other  words, these are sorts of characters who would feel at home in an Errol  Flynn movie or Pirates of the Caribbean. The game has a  beautiful art style that's simple, clean, and packed with all sorts of  graphical frills. The cotton sails on your ship softly glow in the warm  sun, and beneath the glittery ocean water you can see dolphins and  porpoises swimming in your ship's wake. The game's audio effects are  also lighthearted and soothing, from the sound of water lapping against  wooden hulls to the distant crack of cannons firing. Above it all is the  game's wonderful soundtrack, which mixes historical tunes with  memorable original themes. It also helps that the characters in Sid  Meier's Pirates! speak in a sort of The Sims-like gibberish, which adds  to the game's overall charm. 
                             
The  map keeps track of all your accomplishments and failures, as well as  the lovely ladies who have crossed your path.
 
Sadly, Sid Meier's Pirates! didn't make it out of the shipyard without a  few flaws. The game suffers from some minor stability issues, which  caused it to crash on one of our test systems every few hours.  Thankfully, the game autosaves every time you enter port or battle, so  you never lose much progress when it crashes. You can save the game  manually as well, though you're not allowed to name saved games, which  can cause a little confusion, especially when you have multiple  characters.
There's also no multiplayer, which is a noticeable omission,  since it would have been fun if you'd been able to go head-to-head  against another player in the naval battles. Finally, the game is  incredibly easy on the beginning difficulty levels, so you'll need to  ramp up the difficulty level to find the appropriate level of challenge.
Nevertheless, this is still a completely engrossing strategy game that  will easily consume countless hours. While the average pirate career  might last only about 5 to 10 hours, there's tons of replay value here,  as you can play on harder difficulty levels, try out different  approaches, and check out different sailing eras. With its engrossing  gameplay, impeccable pacing, and charming presentation, Sid Meier's  Pirates! is quite simply one of the most enjoyable games to come out in  years. 
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